

The TXTs are standard ASCII files and contain the maximum and minimum displacement values for each axis of the normalized map. The result is a sequence of 16-bit TIF files together with TXT files. Displacement modeīy default this option is always enabled and also activated under "Export Central". It is important to find a good a balance between the amount of details and polygon size, because with very fast travelling waves, high resolution meshes tend to chaotic structures, like spikes and peaks, or visible patterns. With larger settings you can create vast ocean surfaces, but you will also lose details. Smaller values lead to longer simulation times and bigger files, but you can also see much more details. This is the most critical parameter with RealWave regarding file size aside from the node’s scale settings. Simply select a 2D or 3D object that you would like to translate into a RealWave mesh. By clicking on the hyphen you will have access to the operating system's file browser. This feature is only accessible with Type set to “Custom”. “Custom” unlocks the next parameter, giving you the opportunity to load other objects into RealFlow and turn them into a RealWave object.

“Hexamesh” is the default setting for creating a standard mesh with a dimension of 5.0 x 5.0 units. You can choose between “Hexamesh” and “Custom”. “Realwave” is responsible for the mesh’s appearance and you are also able to activate some core features here, for example the calculation of foam-maps. Modifiers have their own adjustments and are discussed later in separate chapters. This section is again only valid for the RealWave node, not the modifiers.
